Twas the Night After Thanksgiving (Part 2)

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<< Back To Part 1

A new day has come!
Sunlight, it abounds!
And so he then rises
And heads into town.

After food down his gullet
And shopping galore,
He’ll unpack the replacements
And finish his chore.

 8

“I found a new penguin!”
He squealed like a twat,
“With a fourth Doctor scarf
And cute Santa hat!”

Finally, his nemesis,
The prickly tree
That year after year
Would make his hands bleed.

But this year’s was different!
He used foresight for once!
He was tired of not learning
From mistakes like a dunce.

He pruned back the branches
When the leaves were still green.
And now, de-fanged,
It wasn’t nearly as mean.

 9
 10

The lights all wired!
The bird’s nest was done!
Time to head inside,
And configure the fun!

 

And so his task finished,
He’d gotten his wish.
For it now be Christmas,
All up in this bitch.

“Ho merry ho-mas!
Am I sayin’ it right?”
You can now stop reading,
Cuz I’m done (for tonight).

 11

Twas the Night After Thanksgiving (Part 1)

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1

He awoke half past noon,
Said “Eff it, let’s start!”
For Christmas was something
So dear to his heart.

He opened the closet,
And said with a twitch:
“It’s ’bout to be Christmas
All up in this bitch.”

One by one tested strands,
Most did come alight!
“Doin’ good,” he thought,
“We might be a’ight.”

2
3

And then came the part
That he dreaded the most.
The frozen-ass ground
Refuses his post.

(“That’s what she said!” shout you
And you would be quite right!
For she says lots of things
That I will have by tonight.)

And so he did cheat
Like a dubious ass,
But dammit that pole
Slid right into dat grass!

(“Also what she said!”
We get it, you’re quick!
Now STFU,
You arrogant prick!)

 4
5

The lights were all hung
On the gutter with care,
‘Cuz he didn’t want to fall
Onto the pavement bare.

His ass cheeks cold,
And his fingertips numb,
He swore at the roof:
“Feckin’ gutters are dumb!”

And so the sun set
On his efforts that day,
But resume he tomorrow
To make Christmas gay.

(“Ha! He said ‘gay’!
Herp derpitty doo!”
I meant it’d be happy,
Not pushin’ in poo.

It’s how people said things,
Way back in the day.
So go read a book,
And be on your way.)

Continue to Part 2 >>

Interactive Zelda Treasure Chest – Technical Overview

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Note: If you haven’t read the introduction to this item yet, please start here.

While I have a basic understanding of electronics courtesy of the University of Minnesota, I knew I wasn’t up to snuff on actually building something along those lines from scratch. I’m a software developer by day, so I’m more used to virtual development environments than physical ones. Then stumbled upon Ardiuno. It’s more-or-less a miniature computer that fits on a small circuit board. While it’s not beefy enough to run a full operating system (like I hear Raspberry Pi can), you are able to control hardware directly from software in a tiny form factor. This seemed like a perfect platform for my first build.

I have to admit that it’s rare for me to actually get ideas for ways to improve things that are practical. I had seen some other people’s builds online: some played sound, others built the boxes from wood themselves, but I couldn’t find any that had the yellow uplights or proper workings for the fanfare once the item is removed. After reading up on what the Arduino can do with the extensive amount of add-on modules (called shields) and other hardware that had Arduino software libraries, I finally had my first project idea.

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Prop Recognition

I purchased four props to insert into the chest off of Etsy: a bomb, a heart piece, a purple rupee, and a boss key necklace. The hard part was getting the Arduino to recognize when a prop was placed in the box, and be able to tell each prop apart from the others.

My initial idea was to use reed switches (electrical switches that close when a magnet is nearby, turning the circuit on) and varying placements of magnets on the prop items to tell the Arduino which item was in the box. The idea was to MacGuyver a binary encoding system of sorts with the switches and magnets. This seemed to be a pain, since each item would have to be placed in exactly the right spot, or the system would think a different item was inside, and play the wrong fanfare once the item was removed. The biggest problem with that was that the system wouldn’t be incorrect, technically: it’s still a valid item, but the magnets weren’t registering on the switches, and the user would have no way to know that the system read it incorrectly until the item was removed and the fanfare played. I strongly dislike the possibility of human error, especially with something I made!

Thankfully, my friend Justin came up with a solution: RFID (a.k.a. NFC or near-field communication). I assume you’ve seen those cards that talk with the card readers just by being close to them? They are common in public transit and elsewhere… I know the Suica pass in Japan uses RFID. I’m sure other transit systems use them, but I wouldn’t know, because Minneapolis’ public transit system is practically nonexistent. I found an RFID reader/writer shield and some quarter-sized RFID chips, and attached them to the individual props. After jimmy-rigging the bundled software samples, I was able to write my own data to the chips.

Oddly enough, I ran into a snag with the RFID library. It seems that the method they have that checks to see if there’s a card present is a blocking call. Clearly that wasn’t going to work for me, since I have lights to animate, sounds to play, and need to be able to detect if a card is removed. I wrote another method for the library that polls for the presence of a card without blocking until one is present so I can read from it. I’m amazed the library didn’t have one baked into it already.

Lights

I found an LED strip online that was too cool to pass up. It’s a meter long, has a light every inch or so, and each light can have its color (RGB value) and intensity controlled independently of the others via my code. This was a very necessary feature, since I wanted each light to be a different brightness of yellow so I could accomplish the shimmering effect seen in the game.

In the code, I set the initial brightness of each of the 32 lights to a random percentage (0% to 100% “on”) when the system is powered on, then cycle each light through the same sine wave. This accomplishes the shimmering effect, and ensures that the actual pattern of lights is completely different each time.

Sound Driver

This proved a bit trickier than the rest, and ended up with me completely redesigning the project as a result.

I was torn between Adafruit’s wave shield and Sparkfun’s MP3 shield for the audio, but that lasted only a few seconds. I eventually chose the MP3 shield for two reasons: 1) The wave shield came as a kit that had to be soldered together. This being my first soldering project since 5th grade, I decided that I wanted to minimize the chances of me screwing it up. 2) The MP3 shield had a built-in SD memory card reader. It was really two features for the price of one!

I quickly ran into a problem with the MP3 shield, though. The Arduino has a finite number of digital pins available to use, and this thing used about two thirds of them! I still had to connect an RFID shield (which uses one digital pin), the LED strip (two digital pins), and a reed switch for the box latch (one digital pin). At that time, I was also having complications figuring out how to even configure which pin the RFID shield used, and it was overlapping with one of the pins that the MP3 shield uses. In the end, I opted for what I felt was the simplest solution: get a second Arduino, and put the MP3 shield on that one. This leads me to…

Cross-Arduino Communication

Now I had two control boards, each with a shield on them, and no good way for them to communicate. The Ethernet shields seemed like overkill, and potentially ran me into the same problem I had separated them to avoid: pin overlap. I was going to just link them with a pair of wires, and MacGuyver a rudimentary command system in binary with those two pins. Fortunately, Google then turned up a serial connection library for two Arduinos to talk to each other over a pair of wires. Even better, I could configure the library to use whatever pins I wanted for transmit and receive.

My first real snag came with this communication link. When the MP3 shield’s controller received a message from the main controller to play the sound, it received a message of the correct length, but it was all gibberish. It took two days of banging my head against a wall until I realized I had forgotten to link their ground pins so that they would share a common reference voltage (at this point, I was powering each Arduino off of the USB ports of different computers so that I could monitor each board’s state with debug output to the serial monitor). Oops. Tail between my legs, but victory nonetheless.

Sound Output

I had ordered a small handful of 0.5 watt, 8 ohm speakers, and an amplifier. I ran the numbers quickly, and decided that I needed another 42 ohms if I was going to be powering it off of the 5 volt battery pack that was used for the lights so I wouldn’t exceed half a watt. After confirming the calculations with someone who knows way more about this stuff than me (or so I believe, anyway), I hooked up the amp to the MP3 shield, battery, and speaker, and… barely anything came out the speaker. I took out the resistors, and still… barely anything. At this point, I figured I had nothing to lose, since the speakers were cheap, and I had more, so I hooked up the 9v instead of the 5v battery pack. Better, but barely anything still. I hooked the remaining speakers up to the first one in parallel. Still wasn’t satisfied. I ripped out all of that crap, bought a $10 tiny, powered portable speaker unit from Best Buy, and shoved it into the headphone jack of the MP3 shield. Best decision of this entire project. It introduces a third battery source, but it fits and sounds great.

Latch Switch

From an electronics standpoint, there was only one thing left to determine: how does the Arduino know whether the box is open or closed? at first, I thought a physical momentary switch would be best. In fact, I was planning on having the switch cut battery power until it was opened, then have the Arduino play the sound and start the lights immediately upon boot. This would have been the ultimate in battery conservation in my mind, and would eliminate the need for separate switches inside the box itself. Once I realized that wouldn’t work due to the Arduino’s delay while it loads the libraries and initializes them (about a second and a half), I decided to go a different route. I placed a reed switch in the corner of the box, and a magnet in the corresponding corner of the lid. With a simple pull-down circuit connecting the switch to a free digital pin, mission accomplished.

Power

I decided to go with power sources that could be easily and immediately replenished by common sources. This meant I needed to use alkaline batteries.

The LED strip requires that you not provide it with more than 6v. I used 4 AA batteries in series, plus a small diode to drop that down to 5.5v, per recommendation from the strip’s manufacturer.

Apparently, Arduinos themselves are quite versatile in their power inputs. Anything between 7v and 12v is tolerable. I used a 9v battery, and soldered in a second plug so that both could be powered off of one battery in parallel.

The speakers use 2 AAA batteries.

Cosmetic Touches

The Arduinos were secured to a thin sheet of particle board (that was spray painted black) with zip ties.

I built a rectangular frame with legs out of a square dowel, and spray painted that black as well. The electronic guts sit below the frame.

On top of the frame, I rested a false bottom. It was made by drilling 32 holes into another thin sheet of particle board, gluing a sheet of black velveteen to the top, then re-drilling the holes through the velveteen. The light strip was cut into four sections (re-linking the ends of each smaller strip with hookup wire and solder). Each strip was held to the underside of the board with electrical tape so that each light was visible through a hole. I then used silicone gel to attach the strips to the board permanently.

For a visual indicator of where to place the props, I wrapped a brass ring in black ribbon, and secured it to the center of the topside of the false bottom. This also acts and a gripping point to remove the false bottom.

Usage Notes

The 9v battery seems to last 30-45 minutes of use before the system becomes unpredictable. Random glitches seem to be what happens when this baby gets hungry.

The back-of-the-napkin numbers I ran suggest that I could expect to see about 2 hours of life out of the lights in a single set of 4 AA’s. I have yet to run them out yet, so no real-use numbers on these yet. They do seem to be outlasting the 9v by far, though. I’ve replaced two 9v batteries for the Arduinos, and have yet to swap out the AA’s.

What I Would Do Differently Next Time

I have since reconciled the pin usage between the MP3 and RFID shields, so I could probably stack them now. This would remove the need for the second Arduino, freeing up $30 from the cost and theoretically make the 9v last twice as long. The problem is that the chest I used is not deep enough for this to work well. I saw some other chests at JoAnn Fabrics when I was there, and will probably use one of those from now on, as they are slightly deeper.

The brass ring on the top of the false bottom seems to reduce the RFID reader’s ability to read the chips, though thankfully not enough to completely break it. I suspect some sort of Faraday Cage effect to be the culprit, and will use a plastic ring in the future, just in case.

I’m currently using hookup wire jammed into the stacking headers of the Arduino boards. I had tried using the non-stacking headers and soldering them together for a more permanent solution, but got less than stellar results. My plan for the next iteration is to use a screw terminal shield between the Arduino and the MP3 shield (if stacking the two), but this will require an even deeper chest.

I would probably also use hot glue instead of silicone gel. The gel takes 3 hours to completely dry, and is mostly used for its waterproof qualities to seal things in bathrooms. I only used it because I had it laying around, and thought it would work just as well. While it did end up working, it was sloppy and took forever to dry.

Parts and Materials List

Adafruit:

Sparkfun

Amazon

Etsy

RadioShack

  • 22-gauge, solid-core hookup wire (red, green, black)
  • Ceramic magnets
  • 25 watt soldering iron with soldering station
  • Solder

Best Buy

  • Small portable speaker

JoAnn Fabrics

  • Velveteen sheet
  • Brass ring
  • Black ribbon

Home Depot

  • Square dowel (x2)
  • Particle board
  • Zip ties
  • Black flat spray paint
  • Silicone gel

Conclusion

This project was way more fun than I even thought it would be! While I ran into a few snags along the way, I was amazed at how quickly the experiences from college came flooding back as I found myself putting the knowledge to use (the common ground between the two Arduinos idea came to me without the aid of Google, oddly enough).

If you know basic electronics and software development already, you should be fine taking this project on yourself.

Happy building!

Interactive Zelda Treasure Chest

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Over the last few years, I’ve been intrigued by the idea of ordinary objects with electronic or digital characteristics. The idea for this project (my first) came from a combination of two sources, almost simultaneously:

  1. A rather skilled cosplayer I follow online who goes by the name Lopti (AKA “Some Like It Blue”) posted about how she would be cosplaying Zelda for an upcoming convention.
  2. A random post on Cheezburger of all places showed a similar chest, just without most of the bells and whistles.

Since the Zelda series has always been a favorite of mine, and because I thought the chest I saw could be even cooler than it already was, my first inspiration had struck. I realized that I could make a chest that mimics all of the functionality of the one in the game.

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When an item is placed in the center ring, the box identifies which item it is, and turns on the yellow lights to acknowledge its presence. When you close the chest with an item inside, the lights turn off to conserve battery. As soon as the chest is opened, the lights turn back on, and the theme music begins playing. Finally, when the item is removed, the lights fade out, and the fanfare music corresponding to the item is played.

For a first attempt, I think it turned out pretty well:

I designed it with the following characteristics in mind:

  1. Portability – The biggest concern was carrying the thing around. I wanted it to be small enough, both in dimension and weight, for someone to carry around while cosplaying at a convention without slamming protein shakes for a month ahead of time. I also chose a chest that has a latch, so the user can ensure it stays closed when not in use.
  2. Simplicity – Slide away the false bottom, flip a few switches, and it’s live.
  3. Realism – I tried to stay true to the game as much as possible. This means no exposed electronics, switches, etc. The lights also randomly shimmer to mimic the uplighting in the game.
  4. Easy Recharge – Nobody wants to drain the battery, then sit there while it recharges. Everything can run off of standard alkaline batteries. Carry spares, and the downtime is minimal.

While the parts did end up costing more than I’d expected, I have since found ways to optimize it to reduce cost by about 10%. I expect version 2.0 to be a bit more reliable, less chaotic power-wise, and slightly less expensive.

If you’re more technically minded, I’ve put together a technical overview on how I built it.

Thanks for reading. As always, I welcome questions or constructive criticism.

P.S. If you’re into cosplay at all, you need to check out Lopti’s stuff. She also does a great job of explaining how to get the same effects she does on her YouTube channel.

Anime DeTour – Japan – October, 2012

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Back in the beginning of 2012, my friend (who is on staff at Anime Detour, here in Minneapolis) informed me that the con was hosting a panel that year by a guy who led tours to Japan. Now, anyone who knows me even slightly understands: I’d been itching to get there since I was still in diapers. I’d even taken a few semesters of Japanese in college, but could never seem to find the right opportunity to go.

I signed up for the convention, at what was pretty much the last possible second, pretty much just to attend this panel. It was hosted by Evan Liu, the male half of PacSet Tours (which he runs with his wife, Lanny): a very nice, funny, and knowledgeable gentleman who knows how to make any situation entertaining. Over the months that followed, he was constantly feeding us preparation tips. When October finally came around, most of the things mentally holding me back from going to Japan had disappeared, crushed by all of the reassuring information provided by Evan.

The Saturday before departure, Evan flew up to Minneapolis to host a meeting for anyone who had any last minute questions. Two days later, we were off to the races.

Day One

We landed at the airport in various states of consciousness (there were 29 of us, plus 3 guides), made our way through customs, and exchanged money. Evan had informed us weeks prior to get traveler’s checks: “Your banker will look at you like you’re crazy… just trust me.” Now we knew why… Japan is almost entirely cash-based. The only thing your card will work for is to get cash out of an ATM… at a markup. On top of that, the money exchange at the airport has the best rate, and will give you an even better rate if you have traveler’s checks instead of cash.

I was near the middle of the line, so when I was done, I had the chance to use the bathroom. First culture shock, and I hadn’t even been off the plane for an hour: that was the most complicated pooper I’d ever laid eyes upon. Doors opened and closed with buttons, knobs everywhere, pull chains, half of the stuff was automated… chaos.

From the airport, it was about an hour bus ride to Kawasaki, a city rather close to Tokyo, on the south side. We checked into the Hotel Sunroute, and found that the accommodations were relatively close to what we were used to. Then Evan announced that for those of us who were still awake, we would be heading to Jonathan’s for dinner (a Japanese-style Denny’s, for lack of a better comparison).

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While walking to the restaurant, we got to meet (by force) some of the town’s barkers, trying to pull people into their restaurants or bars. One of them heard me giving someone else a primer on basic Japanese, and tried to strike up a conversation. I stammered through it briefly, and after being awake for almost 24 hours and being out of practice for over five years, my brain just gave up. He and I shrugged at each other, and parted ways.

The food at Jonathan’s was pretty good. I ended up getting beef stew omuraisu. The first part I assume is self-explanatory… “omuraisu” is an omelette wrapped around rice that’s flavored with ketchup. Different, but hey… that was kind of the point. For a drink, I was introduced to Japan’s obsession with melon-flavored… everything, this time in the form of soda. Honeydew soda. Good stuff.

Day Two

After meeting in the lobby, we were given our train cards, called Suicas. Evan led us to the train station, where we feasted on amazing baked goods from a shop there. It was then off to the fashion district of Harajuku, where we started the day at the Meiji-Jingu Shrine for a history lesson, and to pick up some charms as souvenirs.

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From there, we split up into two groups. Since I don’t really care about clothes, I tagged along with the group that went to Kiddy Land, because it sounded like the lesser of two evils. I was not prepared to be blown away by a frickin’ toy store. This place is five levels, each with a different theme: Relakkuma (a relaxed bear), Hello Kitty (plus some… odd… derivatives), and even Peanuts… as in, the Charles Schultz comic featuring Snoopy.

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When we merged groups again, Evan took us to a literal hole-in-the-wall restaurant. We sat around tables that had iron griddles in the center while he explained how this worked: We would be having okonomiyaki. We would be ordering a batter with whatever we wanted in it. It would come in a bowl that we would pour onto the griddle, and cook it ourselves. Turned out to be pretty good… at least to me. I started to get a feel for who the picky eaters in the group were. One guy, though, surprised me. Let’s just say that he didn’t seem to be the type to ever slow down when it came to food. He took a few bites and said “Yeah, I pretty much can’t eat this anymore”. To me, okonomiyaki seemed… tame. We hadn’t even gotten to the raw fish or otherwise exotic stuff yet.

Next stop was Akihabara. For those of you who aren’t Japanophiles or otaku, Akihabara is… well… a nerd mecca. I wish I had taken more photos of it, because the ones I took don’t even come close to doing it justice. The main street is lined with arcades, video game stores (new, used, and retro), Mandarake/anime/manga stores, maid cafes… you name it. Constant nerd action, 24/7.

Evan took the brave of us to one of the aforementioned maid cafes. I was completely unprepared for this. It was without a doubt one of the strangest experiences of my life. First off, the place is on the third floor of a very small building. The elevator only held about four to six people, so we had to go up in batches. I was in the third group, and when the doors opened we heard very loud cheering and shouting. Crap. We step off, and enter the cafe to a team of drunk Japanese guys forming a high-five gauntlet for us while cheering us on, screaming “WELCOME TO JAPAN!” at nothing less than the tops of their lungs.

Once everyone was in, and things settled down, the waitresses/maids came up, introduced themselves, and told us how the place worked. Long story short, in order to get their attention, you weren’t allowed to say the standard things, like “Sumimasen!”. Oh, no… that would make far too much sense. No, you had to hold your hands up to the sides of your head like paws, and say “Meow meo~~~w!”. Uhm, no. I’m a grown-ass man. Sorry, not doing that. I ordered a parfait shaped like a turtle or something… I forget. I was way too distracted by the drunkards being hilarious. The maids did some karaoke while we ate, and that was that.

The guides let us run free for a couple of hours, because clearly there was no way to structure this. It was an absolute zoo. With nowhere else to start (because… wow), I began looking for games that my friend back home wanted me to pick up. After a few successes, I found myself inside a retro game store that sold used games from the original Famicom and Super Famicon (Japan’s equivalent of our NES and SNES, respectively).

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Meeting up with the guides later, Evan took us to one of his favorite ramen restaurants. This place was tiny, seating only about 15 people, but the food was excellent.

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By then it was dark, so the guides took us to Tokyo Tower. Everything about it screamed “tourist trap”, but it was still pretty cool. We took the surprisingly-smooth elevator up to the observation area, where we killed a good half hour or so taking in the amazing view (regardless of the rain) and buying trinkets.

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Afterward, we were all pretty tired, so the trip back to Kawasaki felt like it lasted for hours. I honestly don’t even remember falling asleep after getting back to my room.

Day Three

We hit the bakery for breakfast again. You would too, if you’d seen this place. Dag, yo.

First on the itinerary was the Studio Ghibli Museum in Mitaka. It was a bit of a hike from the station, but worth it. We weren’t allowed to take photos inside, so you’ll have to actually go there to see it, but you really should. This place is amazing. They had various characters and scenes from their movies, architecture that was just as stunning, food court, and gift shop, all of which matched their intricate theme.  We even got to see an animated short that is exclusive to the museum’s theater. Now, you have to understand… I hadn’t seen much anime before this, other than Fullmetal Alchemist, so I missed a lot of what was going on here… and I was still blown away by this place. It’s about as close to the Miyazaki style as you can get outside of one of his movies. This museum is actually what inspired me to start watching anime upon my return.

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Once we’d all had our fill, it was off to Nakano Broadway, which felt like a hybrid between a shopping mall and a flea market. I did most of my souvenir shopping here: some nice sake, cups, a porcelain tanuki, etc. I also managed to find another game on my friend’s list, even though I’d give up hope on it. There were lots of little niche stores there. I’m kind of kicking myself for not taking it more seriously, after seeing some of the cool stuff the other folks found.

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From there, it was back to the hotel for a quick break before heading to Ikegami for the Honmonji Oeshiki Festival. It was dark by then, so the streets and alleyways of Ikegami were lit up with the lights of the food vendors and parade. The food was so good that my tee shirt decided that it wanted some of the curry sauce. On the plus side, I got to learn the Japanese word for “rag” from the very nice vendor who kept shoving free food in my face for being foreign.

Oddly enough, some of the people on the tour met a Japanese guy who had been to America, and had fallen in love with Minnesota. They traded photos and Facebook profiles. Random.

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Day Four

We started with Shinjuku, which appeared to be the business district… skyscrapers everywhere. Evan took half of us to the Square Enix Showcase. Small store, but lots of cool stuff for JRPG fans. They had Sephiroth from Final Fantasy VII in the floor (it’s a plot thing), and all kinds of plushy goodness to commemorate their 25th anniversary. Snagged myself a cake-wielding chocobo. From there, we went to the place the other half of the group started off at: Tokyu Hands. Picture a gigantic Macy’s, but one floor is surprisingly devoted to the most random collection of crap you can find. Not my thing. Didn’t stay too long.

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After that, they briefed us on how to navigate the trains, and turned us loose upon Tokyo for the rest of the day. At first, I thought I’d see the giant Gundam in Odaiba, but never made it that far. I broke off with a small group whose interests seemed to align with mine.

Our first stop was lunch at the Alice in Wonderland theme cafe. In the basement of a labyrinthine shopping mall in the middle of Shinjuku, it was very hard to find. Food was good, but nothing you can’t find in the ‘States.

After that, we went back to Harajuku, to pick up some souvenirs from Kiddy Land. Along the way, I noticed a store that pretty much only sold shoes from Minnesota. They sold both Red Wing Boots and Minnetonka Moccasins. Small world.

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Since Harajuku is actually a district of Shibuya, we hopped over to see the Scramble Crossing, Shibuya 109 building, and Tower Records. That place was a zoo. Lots of activity, and surprisingly easy to get turned around.

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Finally, it was starting to get dark, so we made our way back to Akihabara to finish get our nerd shopping on, aaaaand… we got lost immediately after exiting the station. Crap. On the plus side, I had a surprisingly productive conversation with a street barker to get back on track. By now, the Japanese had started flooding back into my brain, and this conversation seemed to be the turning point for me. I was getting more confident, since this dude and I were actually able to understand each other. He and his friend were able to help me figure out where we were on the map in the guidebook, and off we went.

I ended up buying a third-party Famicom/Super Famicom dual console, and a handful of Japanese versions of some of my childhood favorites: Mario 1/2/3, Zelda, Duck Tales, Donkey Kong Jr, and Kirby. (Interesting story about Mario 2, if you don’t already know it: What we call “The Lost Levels” from Super Mario All-Stars was actually Super Mario Bros. 2 in Japan. They thought it would be too difficult to keep American attention, so they took an unrelated game called Doki Doki Panic, swapped out the characters and sound effects with those from the Mario universe, and released it as Super Mario Bros 2 in America. This is why it makes absolutely no sense as a Mario game. This version of it is called “Super Mario USA” in Japan, and that’s the one I picked up. I asked if they had Japan’s Doki Doki Panic, but apparently it was only released on the Famicom’s disk drive system. Boo.)

The rest of the evening in Akihabara was spent going to every “Trader” store and back-alley used game store I could find, looking for the rest of the games on my friend’s list. Once I wrapped that up, I met up with my roommate at the Sega arcade, where he showed us the infamous table-flipping game.

We then caught the train back to Kawasaki, and chilled out in front of the fountain in front of the nearby mall before calling it quits for the day.

Day Five

This was our last day in the Tokyo area for this tour, and one of my favorites, because: Kamakura, bay-bee. Finally got some history, shrines, temples, and gardens. Since I hadn’t drunk the anime Kool-Aid yet, this was one of my biggest reasons for coming on the trip. Kamakura was the capital of Japan at one point, being the seat of the shogunate. Unfortunately, not much of the original stuff is left, since it was destroyed in an earthquake in the 1920’s.

We started off at a bazaar that took the shape of a long alleyway connecting the train station to the primary shrine+temple (which is apparently an odd combination in the same location, since one is for Buddhism, and one is for Shinto). There was a public wedding ceremony happening while we were there. Absolutely beautiful.

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After exploring the grounds for awhile, a few of us randomly met up on the way back to the station, and decided we were hungry. We popped into a small traditional restaurant for food… the kind of place that has tatami mats, tables that are about a foot off the ground, and zero leg room. Nobody could read the stylized menus, so we decided what to get by how it looked. Apparently, I ended up ordering tripe instead of mushrooms. Oops. I’m glad I’m not a picky eater, because it actually wasn’t that bad.

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We met up with the rest of the group just in time, and headed over to the Hase Temple. There are not words to describe this place. It has amazing beach views from the tops of the cliff, caves to crawl in, and a gigantic golden statue, all of which are connected with well-tended ponds, gardens, and hardscapes. Truly impressive.

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Our last stop in Kamakura was probably the best. The guides took us to the “daibutsu”, which is pretty much just a gigantic, hollow bronze Buddha statue. Evan was very adamant that everyone hand him their camera. At first I assumed it was because photography was forbidden, and he didn’t want us getting kicked out accidentally. Once inside, however, he has us line up in front of the stairs. He then starts going through all of the cameras one at a time, taking a photo of all of us in front of the daibutsu. It took almost 15 minutes, during which time the locals were laughing at the goofy American. Awesome time.

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After the photo shoot, a few of us got the wonderful opportunity to meet a Japanese gentleman who was truly impressive. He was a retired postal worker who was not going to let his mind rot if he had anything to say about it! He was teaching himself English, Chinese, and Korean, traveling, and staying active. While I can’t speak to his abilities with any other language, his English was excellent! The first few minutes of the conversation, he humored me by letting me practice my Japanese with him. After that, he dazzled us with his story in English. I wish we’d had more time to talk with him. He had me hooked.

Back in Kawasaki that evening, we had dinner at what’s called an izakaya. From what I could gather, their main focus was on alcohol and drinks, but they served appetizer-sized food as well. They sat the group of us in a room with four tables (the kind where your legs actually drop down into the floor below the table, so you actually have legroom), and piped in American pop music. Food was eaten, alcohol was imbibed, and good times rolled.

Day Six

We departed Tokyo to spend the last two days of the tour in the mountainside town of Ikaho, about a four hour drive away. Ikaho has one main feature that the rest of the town seems to be based on: a volcanic hot spring at the top of the mountain. The hot, mineral-rich water is channeled through the center of the town’s iconic stone staircase and into the ryokan (traditional Japanese inn) about halfway up the mountain where we spent our last two nights in Japan.

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Once we got checked in, we met back in the lobby, and the guides went right to work. I tagged along with Evan and Lanny’s group as they went up the stone staircase from the ryokan toward the mountaintop. The staircase is lined with shops and restaurants on either side, and Evan pulled us into a smaller restaurant for lunch. I decided on the “kare udon”, which are thick noodles in a curry broth. Like everything I had in Japan, it was quite superb. This restaurant, like the other shops on this steep staircase, has an extreme lack of space… and nowhere was this more apparent than the bathroom. Evan went to use it, and when he came back, he asked the biggest guy in the group to go take a look. When he gets there, we hear him shout “Are you frickin’ KIDDING me?” The ceiling was no more than five feet high!

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After lunch, a small group of us broke off to continue the climb up the mountain. After awhile, the stone staircase stopped, and the trail started.

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Thirty minutes of rather steep climbing later, we hit the summit.

Once back down the mountain, it was time to put on our yukata (like a kimono, only much less ornate… more like a bathrobe), and enjoy the hot spring bath, called an “onsen”, with the group. Now you should know this about an onsen: they’re gender-segregated, and for good reason. See, you have to be buck nekkid. You strip down to nothing, wash yourself thoroughly, and then hop in a tub with strangers (or in our case, people you’ve only known for a week). Once you adapt to that, however, it’s… amazing. Almost supernaturally relaxing. This ryokan had a total of four onsen, two indoor and two outdoor. I found the indoor one to be too humid, and apparently the rest of the group agreed, because everyone was outside.

The ryokan served all of us a traditional Japanese dinner of either oyako donburi (chicken and egg over rice… “oyako” literally means “parent and child”… don’t read too much into that) or ebi tempura donburi (lightly fried shrimp over rice). I ended up with both, since people somehow didn’t like them. I promptly put them into my face.

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After that, we had game night. Some people played cards, others used the Famicom I picked up in Akihabara, and others got tipsy.

Day Seven

Our final full day in Japan had us waking up to a traditional Japanese breakfast and visiting the Mizusawa Temple a short drive from the ryokan. A gorgeous forest and mountain setting made this place a secluded sanctuary feel.

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After that, the guides took us to a 500 year old (not kidding) soba noodle restaurant. It’s been in the family since the days of Christopher Fricking Columbus. So, you think they know how to make noodles? Why, yes. Yes they do. You get a wicker plate with cold noodles. You pick them up with the chopsticks, and dip them into a sesame seed sauce.

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After getting back with the rest of the group and returning to Ikaho, Evan took us up the mountain the easy way: the ropeway. What took us 30-45 minutes of moderate effort the day before was easily accomplished in 3 minutes today. Sounds like progress to me! Evan was a dork the entire way up.

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Once there, we got to see all of the cool stuff at the top that we were too tired to explore the day before. They’ve got a nice observation deck, woods, and a park for kids (and dorky tour patrons). Almost everyone got to appreciate the rope tower… at once.

Another traditional Japanese dinner, and more fun and games back at our rooms before bed. One of the guys approached me, saying that some of them were going to try to stay up as long as possible so they could better sleep on the plane. Sounded like a great idea. We ended up passing out around 5 am, and getting up just in time to check out.

Day Eight

The four hour bus ride to Narita airport was torture. Half because I was crazy-tired, and half because I was leaving Japan. The pit stop halfway there saw me loading up on candy, turtle-shaped melon bread, and other assorted foodstuffs for the 10 hour plane ride back.

When we got to the airport, we had some time to kill. Narita is laid out a bit differently from the U.S.’ airports in that all of the cool crap such as restaurants and shops are before the security checkpoint. Therefore, we got to explore quite a bit before the point of no return. I was looking for some last-minute souvenirs when I noticed a shop that sold I-don’t-know-how-many different flavors of Kit-Kats. Tired and overwhelmed, I just loaded up on some green tea flavored ones, and hung with the same group I was with last night.

Upon return home (on a Wednesday), I was immediately glad that I had taken the next two days off. Jet lag hit me hard on the way back. All-in-all, it was worth it, though.

General Observations

  • Even though it was very different, I did not find anything to eat there that I did not like. Even the food and drink from vending machines and convenience stores were awesome. I drank so much Boss Coffee from vending machine cans that Tommy Lee Jones would be proud (he’s there spokesman, somehow). The station in Kamakura had ice cream in vending machines. Delicious. The konbinis (convenience stores) had better sandwiches and onigiri balls than I could make here. And don’t even get me started on the bakery chain in the Kawasaki train station. The general philosophy with food over there seems to actually let flavors work their magic instead of stuffing as much salt and sugar into it as possible.
  • My biggest concern before the trip was getting lost. The maps we were provided were impossible to mess up, and after an hour of studying the train map, and deciding on trains myself based on them, it was easy.
  • I’ve never felt safer in a large city than I did in Tokyo. There was an overwhelming sensation that people actually looked out for each other. People were having a great time in dark alleys, and even though I had to carry cash on me everywhere I went, I never felt like I was at risk in any way. What really surprised me, though, was hearing the same thing from several women on the trip.
  • Japan’s public transit system is nuts compared to the ‘States. Maybe I think that only because Minneapolis is notoriously bad for public transit, but still. I never once had to purchase a ticket for anything; just tap the Suica on the turnstile at your source and destination. Buttery smooth.
  • I cannot possibly say enough good things about PacSet Tours! Evan, Lanny, and Becka really knew what they were doing so well that they were completely comfortable and approachable. Everything was planned, rehearsed, and smooth. In fact, I’m planning on hitting up their holiday tour this coming December. If you’re in the Minneapolis area for Anime Detour this year, please do yourself a favor and stop by their panel.

I hope this has convinced you to consider a trip to Japan. If you are apprehensive for any reason (never been our of the country before, don’t speak the language, etc.), I highly recommend you start with PacSet Tours. They are an amazing company run by knowledgeable, helpful, and fun people. A tour is a great way to get started!